3D Artist based in Glasgow, currently working as a Junior 3D Artist at Blazing Griffin. I focus on environment and prop art, creating game-ready assets from modelling and texturing through to lighting, optimisation, and in-engine setup. I also enjoy building small tools and workflow improvements that help speed up repetitive tasks and keep production organised.
My achievements include winning Gold at the WorldSkills UK 2021 Game Art competition and placing 1st in Adobe’s “The Great Shoecase” texturing contest. Outside of studio and portfolio work, I enjoy creating models for 3D printing, experimenting with different visual styles, and photography.
Produce game-ready props and environment assets through the full production pipeline, including modelling, texturing, optimisation, and final engine setup.
Create and polish in-engine scenes, including set dressing, lighting, materials, shaders, and supporting VFX.
Worked closely with developers and production staff to verify fixes and support build stability. Tested game builds and reported clear, reproducible bugs across gameplay, visuals, usability, and general player experience.
Created environment scenes and presentation visuals for Evermod modular housing models.
Textured supplied architectural models and developed surrounding environments to present the buildings in a polished, realistic context.