Website powered by
Elvijs Dovans
Elvijs Dovans
3D Environment / Prop Artist
Glasgow, United Kingdom

Summary

3D Artist based in Glasgow, currently working as a Junior 3D Artist at Blazing Griffin. I focus on environment and prop art, creating game-ready assets from modelling and texturing through to lighting, optimisation, and in-engine setup. I also enjoy building small tools and workflow improvements that help speed up repetitive tasks and keep production organised.

My achievements include winning Gold at the WorldSkills UK 2021 Game Art competition and placing 1st in Adobe’s “The Great Shoecase” texturing contest. Outside of studio and portfolio work, I enjoy creating models for 3D printing, experimenting with different visual styles, and photography.

Skills

Rendering3D ModelingHard Surface ModelingLightingUV MappingPBR TexturingEnvironment Art

Software proficiency

3ds Max
3ds Max
Maya
Maya
Blender
Blender
ZBrush
ZBrush
After Effects
After Effects
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
RizomUV
RizomUV
SpeedTree
SpeedTree

Productions

    • Video Game
      Arsene Lupin - Once a Thief
    • Year
      2024
    • Role
      QA
    • Company
      Blazing Griffin
    • Video Game
      Agatha Christie - Hercule Poirot: The London Case
    • Year
      2023
    • Role
      QA
    • Company
      Blazing Griffin

Experience

  • Junior 3D Artist at Blazing Griffin
    GLASGOW, GB
    December 2024 - Present

    Produce game-ready props and environment assets through the full production pipeline, including modelling, texturing, optimisation, and final engine setup.

    Create and polish in-engine scenes, including set dressing, lighting, materials, shaders, and supporting VFX.

  • QA Tester at Blazing Griffin
    Glasgow, GB
    September 2024 - December 2024

    Worked closely with developers and production staff to verify fixes and support build stability. Tested game builds and reported clear, reproducible bugs across gameplay, visuals, usability, and general player experience.

  • Freelance 3D Artist — Architectural / Product Visualisation at Evermod
    Riga, LV
    April 2024 - August 2024

    Created environment scenes and presentation visuals for Evermod modular housing models.

    Textured supplied architectural models and developed surrounding environments to present the buildings in a polished, realistic context.